Skip to main content

Posts

Showing posts from January, 2014

Solve computer issues using Remote Assistance

    Run into computer problems and don't know how to get help? You can ask an expert to remotely connect to you over the internet. Many of us may have had our computer suffer from a hardware or software problem. Usually the way out is to either call a computer expert over or take the system to the nearest service centre. However, you can easily get help for common issues using a remote connection. Both Windows and MAC have built-in remote assistance features that allow you to share control of your desktop/laptop remotely with an expert over the Internet, who can then examine and solve the issue. WINDOWS PCS The Remote Assistance feature first appeared in Windows XP. To enable this feature, go to the Control Panel > System and in the window that opens up, click on the Remote Tab. Check the box that says 'Allow Remote Assistance Invitations'. You can invite an expert you know to connect to your system via a secure remote connection by sending an

Battlefield 4 Benchmarked: Graphics & CPU Performance

With roots that stretch back more than a decade and enough fans to justify new content every year, Battlefield is among the handful of franchises that needs no introduction around here. Even if you hate EA's approach modern military madness, you can typically expect Battlefield's graphics to raise the bar. This year's release is no different, of course, having been built with an updated version of the Frostbite engine. Frostbite 3 enables more realistic environments with higher resolution textures and particle effects. Part of this includes a "networked" water system that ensures all players in a game see the same wave at the same time. Beyond the networking voodoo happening behind the scenes, Battlefield 4's waves are an incredible spectacle. Water battles in small vessels are exciting as your vision can be blocked by passing waves. DICE also says it has overhauled the engine's Tessellation support to enable greater realism, includin

Medal of Honor: Warfighter GPU & CPU Performance

Released on PC, Xbox 360 and PlayStation 3 in October 2010, Danger Close and EA's Medal of Honor reboot brought the franchise to modern-day Afghanistan after a dozen previous titles set during World War II. Having been a fan of entries including Medal of Honor: Airborne and Medal of Honor: Pacific Assault, I was excited to crack open the latest version and test its performance on enthusiast hardware . Although its graphics weren't groundbreaking, 2010's Medal of Honor looked decent while allowing low-end GPUs to provide playable performance using respectable quality settings. Looking at the old benchmarks I see that even then quad-core processors were a must, with dual-core chips giving half as much performance. Having grown accustomed to Modern Warfare-like titles, Medal of Honor's relatively tame GPU requirements weren't too shocking. Interestingly, it seems Medal of Honor: Warfighter might buck that trend, as its recommended system specificati